Adobe Character Animator 2020 3.4


System requirements Adobe Character Animator 2020 3.4

OS X 10.11 and newer
64-bit processor
Interface language: English, multi

Adobe Character Animator 2020 3.4

Adobe Character Animator 2020 3.4 lets you animate 2D characters created in Photoshop and Illustrator. Capture your movements and record your voice with your webcam and microphone. Character Animator tracks your facial expressions and movements in real time, and your smile is transmitted to the character.

Key features

Creation of a layered graphic object for the character. Using Photoshop or Illustrator, create a layered document representing the structural elements of the character (head, eyes, mouth, arms, legs, etc.). If you’ve already created a character, skip to the next section to learn how to import artwork into Character Animator.

Puppet creation

In Adobe Character Animator 2020 3.4, choose File> Import to select the artwork file. The selected artwork is imported, and its layers create a puppet representation that appears in the Project panel. The artwork structure in a Photoshop or Illustrator document defines the structure of the puppet in Character Animator. Some of the puppet’s functions can be switched between different options or replacements (for example, different mouth expressions for a character can be separate layers in the document). You can create a custom puppet rig structure, including replacements, in Character Animator. You do not need to modify the original graphic.


Place the puppet in the scene. Select the puppet in the Project panel, click the Add to New Scene button to place it in a new scene. The scene automatically opens in the Scene panel, and the puppet you just added is selected in the Timeline panel. The scene contains puppets. When the scene opens in the Scene panel, you can adjust the initial position of the puppets in the scene and then animate them over time.

Puppet control Adobe Character Animator 2020 3.4. Look at your character in the Scene panel, move your face a comfortable distance away from the webcam (but make it appear large enough in a circle in the Camera & Microphone panel), adopt a neutral facial expression, then click the Set Resting Pose button. Red tracking dots appear on the face. If the puppet had layers with specific names (for example, Head, Left Eye, Mouth, etc.), it can be manipulated to display different facial expressions in front of the webcam. If the puppet’s feet had guides with special names, you can drag them with the mouse. A puppet has behaviors, functions that let you control its movement, deformation, appearance, and other attributes. Some behaviors use external controls, such as a webcam or audio or mouse input. These behaviors allow you to control the expressiveness of a static graphics object.

Key features

Configuring behavior parameters. If you want to prevent scaling or rotation of the character’s head, decrease the Head Position Intensity and Head Scaling Intensity for Face Behavior in the Properties panel. Try moving the character closer to the center of the scene by increasing the X Position for the transform behavior. Hold down the Shift key while scrolling to increase the increment. Most behaviors have parameters that allow you to customize the results. The original puppet (its main definition) appears in the Project panel, and instances of it appear on the stage. The parameter values ​​for the original puppet are used by default for all instances, but they can be overridden for each instance.

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